2025-10-05
Wired up agility-based counterattacks. Defenders roll d20 after getting hit, and if they roll under their AGI stat, they get a full attack roll back at you. Still has to hit normally, but it's instant retaliation.
High-AGI gladiators now feel twitchy and unpredictable. You can't just face-tank anymore. Attack some nimble opponent and suddenly you're the one bleeding. The counter uses a faster cooldown (100 vs base 500) so it doesn't spiral, but it adds this nice layer where you're eyeing enemy AGI stats before committing to melee range.
Might replace the d20 check with a proper combat reading skill later, but for now agility doubles as both movement speed and reaction time.
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Gloryforge Arena
Tactical gladiator combat meets sports management. Build your team and fight from Mud Pits to Imperial League.
| Status | On hold |
| Author | olberg |
| Genre | Simulation |
| Tags | Fantasy, Management |
| Languages | English |
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