2025-10-11


Replaced the single weapons skill with 5 distinct weapon types—swords, axes, spears, maces, daggers. 25 total weapons across 5 quality tiers, each with unique damage formulas and speed modifiers. Spears now have reach-2 attacks that hit from two tiles away without risking counter-attacks.

Weapon speed affects counter-attack timing now. Fast daggers snap back immediately, slow maces lumber through their swing. You feel the difference when a dagger-wielding gladiator punishes your mistakes way faster than some mace-swinging brute. Spears trade raw damage for safety—reach attacks take longer to recover from, but you're not eating counters.

Economic balance finally makes sense: daggers are 40% cheaper (budget speed), axes cost 60% more (DPS monsters). AI teams upgrade weapons now, so you're not the only one getting better gear as seasons progress.

Files

2025-10-11.zip 88 MB
Oct 11, 2025

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