2025-10-14
Added win/loss streak morale system. Three consecutive wins give +1 morale, five give +2. Same for losses but negative. Effects last 2 weeks, and wins instantly clear bad morale (losses don't remove the good stuff). Season end resets everything.
You feel it in the momentum now. String together some victories and your team fights sharper, until they don't. A bad loss wipes that confidence immediately, but grinding through a losing streak takes patience. The swings make individual battles matter more, especially mid-season when streaks compound.
AI teams got smarter about money too, they maintain tier-based reserves now instead of blowing every coin on the first shiny gladiator. Makes climbing divisions harder since opponents actually plan ahead. Also added saving (single save slot, no reloading bad fights) and visual variants support so your gladiators don't all look identical anymore.
Files
Get Gloryforge Arena
Gloryforge Arena
Tactical gladiator combat meets sports management. Build your team and fight from Mud Pits to Imperial League.
| Status | On hold |
| Author | olberg |
| Genre | Simulation |
| Tags | Fantasy, Management |
| Languages | English |
More posts
- 2025-10-18Oct 18, 2025
- 2025-10-11Oct 11, 2025
- 2025-10-05Oct 05, 2025
- 2025-10-04Oct 04, 2025