2025-10-18



Gladiators now have weekly pay at 5% of their hire cost. Expensive weapons and high stats mean higher salaries. Teams start with fewer gladiators (2-3 instead of 3-4) but way more cash to handle the ongoing burn rate.
The salary drain changes how you build rosters. That elite gladiator costs 20g every week, not just 400g upfront. Your UI shows financial runway color-coded: green for 2+ weeks of expenses, yellow for 1 week, red for broke. AI teams maintain reserves now and won't hire if they can't afford upkeep.
Scout facilities let you peek at enemy rosters. Higher tiers reveal exact stats instead of fuzzy ranges. End-of-season bonuses go up to 750g for reaching Imperial League.
Files
Get Gloryforge Arena
Gloryforge Arena
Tactical gladiator combat meets sports management. Build your team and fight from Mud Pits to Imperial League.
| Status | On hold |
| Author | olberg |
| Genre | Simulation |
| Tags | Fantasy, Management |
| Languages | English |
More posts
- 2025-10-14Oct 14, 2025
- 2025-10-11Oct 11, 2025
- 2025-10-05Oct 05, 2025
- 2025-10-04Oct 04, 2025