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Gloryforge Arena

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Devlog

  • 2025-10-18
    October 18, 2025 by olberg
    Gladiators now have weekly pay at 5% of their hire cost. Expensive weapons and high stats mean higher salaries. Teams start with fewer gladiators (2-3 instead of 3-4) but way more cash to handle the o... Continue reading
  • 2025-10-14
    October 14, 2025 by olberg
    Added win/loss streak morale system. Three consecutive wins give +1 morale, five give +2. Same for losses but negative. Effects last 2 weeks, and wins instantly clear bad morale (losses don't remove t... Continue reading
  • 2025-10-11
    October 11, 2025 by olberg
    Replaced the single weapons skill with 5 distinct weapon types—swords, axes, spears, maces, daggers. 25 total weapons across 5 quality tiers, each with unique damage formulas and speed modifiers. Sp... Continue reading
  • 2025-10-05
    October 05, 2025 by olberg
    Wired up agility-based counterattacks. Defenders roll d20 after getting hit, and if they roll under their AGI stat, they get a full attack roll back at you. Still has to hit normally, but it's instant... Continue reading
  • 2025-10-04
    October 04, 2025 by olberg
    Added sound effects and blood splatter. Battles feel way more visceral now—metal clangs when hits connect, blood goes everywhere. Threw in volume sliders because not everyone wants their battles thi... Continue reading
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